The game blends survival horror game conventions with the American teen slasher movie genre, a premise that simultaneously rouses interest through the promise of something a little different, and dashes hope that of all the film genres they could have chosen they went for that one. Ugh. Still, to be fair the game’s grisly critters are slightly unusual in that as well as being all gross and fleshy, they’re gross and planty, which in some small way represents a break with tradition. I feel like my sarcasm is a little unfair, actually, so for a moment I’ll be a bit more methodical and run through some of the reasons I found ObsCure II such a disappointing experience. First off, the dialogue regularly fails to convince; an early example of this is a wounded girl at a frat party gone awry. She bursts through a door and slams it shut behind herself, apparently fleeing for her life, before directing you to forget about her and go get yourself the gun that’s in the pool room down the corridor. That’s not really convincing as abject terror, although it is functional as clumsy signposting. But then, this is a character in a game in a genre noted for poor writing and dialogue, using a plot based on a film genre noted for poor writing and characterisation. And at least no one says “I hope that’s not Chris’s blood!” Sorry, I slipped with the sarcasm for a moment. You can add to the poorly-considered dialogue sloppy subtitling (misspelled and missing words), poorly synchronised audio and animations (characters sometimes stop moving and stare mutely at one another whilst you can still hear someone talking), and the same voice actor plays multiple characters. Okay, it’s rarely fair to poke fun at budgetary restraints, but the game does trumpet Josh Swanson’s talents, and it’s amusingly disconcerting to watch a teenage jock and a bird-like professor in his 50s conversing with each other in the same voice. Forget the monsters – this was genuinely creepy. There’s yet more awfulness to be derived from in the writing, unfortunately. I hate to sound like a broken record but the writing is where ObsCure II really falls apart. The gameplay itself is not much fun, but that is also true of many survival horror titles that have achieved widespread success; a compelling story or convincing atmosphere goes a long way. Unfortunately ObsCure II also misjudges this with repeated small stupidities that shatter suspension of disbelief. For example, two characters casually postulate “a burglary” as the reason things seem a bit odd whilst surrounded by dismembered bodies and magic evil flowers. A lot of the secondary writing – description that pops up when investigating environmental objects – is bizarrely deadpan. Examining two dead unfortunates generates “Two horribly mutilated corpses”. You’d have thought that might evoke a bit more of a response there. I’m not even asking for writing tailored to specific characters. Just something that was convincingly human would be enough. Moving on, quite near the beginning of the game another character seems to be more concerned about someone stealing his car than about the dozen dead people and mutated killing machines he’s confronted in the past five minutes (yeah, there’s studied cool, and then there’s being blasé to the point of retarded solipsism). The characters rarely seem that bothered by what’s going on around them, and the game’s insistence on providing unconvincing youth dialogue throughout doesn’t help with the feeling that the characters are just as detached from what’s going on as you are. What does ObsCure II get right? Well, when the characters weren’t talking, the music (which is good) and the sound effects (which are not hugely varied, but do the job) generated tension quite effectively. Admittedly I’m a pussycat with these games and it’s not hard to make me jump, but there were a few flesh-crawling moments between the inevitably stupid things your characters do and say. And there’s a charming naivete about the game: despite its almost intrinsic mediocrity the game still seems to be quite hopeful that it’s actually not that bad. Unfortunately, none of this is even close to enough to cover for the game’s flaws.
Obscure Ii Pc Review
<span title='2025-07-31 00:00:00 +0000 UTC'>July 31, 2025</span> · 4 min · 701 words · Craig Mcclung