Bold: Den of Geek (Robert Bernstein)

What other classes can we expect for Neverwinter, aside from Guardian Fighter, Trickster Rogue and Control Wizard? The players can create user generated quests to share with other players.

Does this content have to be approved before being shared?

No, but we will be monitoring feedback and complaints.

There will be preloaded maps/tools in the foundry at launch. Are there plans to add more kits in the future as DLC?

Yes, we will be constantly updating the Foundry with new assets and new functionality. Will there be player housing? Not at launch Will there be any crafting in the game? Can you detail any of the professions? Yes! Well, a version of crafting that makes sense in the D&D world. We have professions, some of which are very close to standard crafting (like Leatherworking), others aren’t (like Leadership). Players collect and earn various assets, such as crafting materials or NPC’s like Blacksmiths. The player then assigns these to projects that typically take time to complete (anything from a few minutes to a full day). In addition, players can spend currency to expedite these assignments. How would you rate Neverwinter‘s character creation? Cryptic has always taken a lot of time to make sure that character creation enables players to create the character that they imagine. After all, a player is going to be spending many hours with this character, so it’s vital to enable to the player to make a character that he can identify with. Not during character creation. However, players earn and purchase dyes to customize the gear as time passes. Will there be holiday events? What happens when we die in the game? (What is the penalty) Currently, we’re still discussing the repercussions, but at the very least, players respawn at the nearest “campsite.” We haven’t felt stifled at all; Wizards of the Coast (WotC) has been terrific to work with. We had a terrific foundation of lore from the previous amazing Neverwinter games and we had the incredible storytellers at Wizards. WotC gave us a lot of input into developing Neverwinter. When Wizards planned out 4th edition, Neverwinter was left pretty open. Wizards has always been there as a resource for suggestions and ideas. The best part was getting a chance to participate in planning sessions with R.A. Salvatore as he mapped out the adventures of Drizzt in the now famous Neverwinter trilogy.  Want to know MORE about Neverwinter? Check out our Preview. Then, go to the official http://nw.perfectworld.com/ Like us on Facebook and follow us on Twitter for all news updates related to the world of geek. And Google+, if that’s your thing!