The game, on the other hand, stalls before it even gets out of the garage. At first, the game seems to have promise. You’re a skeleton that goes on fire, for heaven’s sake! What could go wrong? Well, first, you start off wandering around Hell, so everything else is on fire, too. This should be cool, but it actually makes it quite hard to see what’s going on. The sprawling levels feature room after room after room, all of which look exactly the same, making figuring out where you’re going almost impossibly hard. Like in Soul Reaver, you can suck up the souls of the things you’re dispatching (as well as some that are just hanging around in the ether) to power yourself up. Once you’ve got enough souls, you can buy extra move combos (which just makes the results of the button bashing more interesting) or you can make your weapons more powerful. Occasionally, there’s a bigger demon in one of the rooms, but these are just as easy to dispatch. There are a couple of cool moves, like the Penance Stare, but it’s all very samey. Alternate levels let you jump on the bike and ride around fighting demons, as well as jumping over endless ramps and gaps in the road, but the appeal of even this runs out after about five minutes. It’s all just so tedious that I’d almost rather look at Nic Cage. Even if he was drinking jelly beans at the time.
Review Ghost Rider
<span title='2025-08-04 00:00:00 +0000 UTC'>August 4, 2025</span> · 2 min · 248 words · Priscilla Swanson