“The Fable story hinted at a dramatic time before Fable 1 when the Guild was founded, this would be a perfect setting for Fable 4,” said Molyneux in an interview with IGN. “The land of Albion would be much more primitive, the magic much more attuned to nature, the combat much more brutal.” If that new Fable game does come to pass, though, then Molyneux has some other ideas about what it should feature.
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“[I’d] love to see brutal, visceral and fluid combat system that left permanent scars. Weapons like short swords, long swords, daggers, spears, longbows and crossbows all having a there own combat feel and specialties,” said Molyneux in regards to his ideal combat system. Interestingly, that idea touches upon some of the permanent effect concepts that Molyneux originally promised when the first Fable title was released. It seems that he still thinks those ambitious ideas can come to fruition. What’s so fascinating about Molyneux’s statements is the way that they hammer home the idea that the Fable franchise isn’t really held down by any “staple” features. Fable games have always touched upon the idea of shaping your legacy, but aside from that aspect, it’s entirely possible that this new Fable project will shed the skin of its predecessors and offer something we may not expect.